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Monthly Archives: May 2007
Odin Sphere OR Why the Art of Alchemy Rests at a Fool’s Gravestone
A magical, tiny Japanese man dropped this game off at my house yesterday and I’ve played about an hour of it so far. I’m on the second chapter or so, which means I at least got a chance to fight … Continue reading
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Robotronic Dynamite! #7
Have you longed for its essence? Crawled the alleys searching for some sort of life-giving pod that could replicate the feeling it delivers to your mind and body? Well, we’re back. Go, friends! Flock there and subscribe so that it … Continue reading
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"da-da da-da da-da-da-da!!"
Here’s something fresh that should be way up on your “grab dat” radar, if you don’t have it already. This is a sexy little set! It’s pretty pricey, but if you dug Kikaida at all, this is a follow-up that … Continue reading
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Boss Week Postscript: To Hell with Strategy
While it may be fun for a boss to meticulously lay out a plan for dispatching whatever would-be hero happens to be trolloping their way, the greatest of props are delivered to those that just prefer to duke it out … Continue reading
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Big Lust’s Top Five 2007 Season Finale Listravaganza
No spoilers, folks, just some quick listin’ for you sexy, potentially homeless list whores. 5. Heroes (s1) – Sort of fun, yet incredibly anticlimactic. 4. Veronica Mars (s3) – I guess the show is over for good? Great series, but … Continue reading
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True Confessions
I’ve never played Starcraft. Are any of you that aren’t Asian excited about the sequel? Question #2: Are any of you that have a beating heart and breathe oxygen not excited about John Rambo after seeing the trailer? Apologies for … Continue reading
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Boss Week: Those Damn Patterns!
There’s no exception to this rule: every boss has to have a set of patterns to its attacks. More often than not, these are designed explicitly to piss you off. Some mild offenders include “The Swoop” or “The Triple Shot.” … Continue reading
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Boss Week: Dramatic Introduction 101
One of the most important ingredients to making the player horrified of an inevitable boss encounter is liberally inserting the boss, or hints of the boss, throughout the areas before the battle. You would see this sometimes in old school … Continue reading
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Boss Week: Sit on It!
Nothing says impervious strength like resting on your laurels while some cretinous doer of good tries to stab you in your head and/or other vulnerable points. Hell, you’ve probably been polishing your weak spots for a month just so they … Continue reading
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Boss Week: Bigger is Better
Ever since I was a wee child jamming away on my Nintendo Entertainment System, I had a profound understanding of what it takes to craft an awesome boss: make ‘em massive! Bosses should dwarf the player; the more screens they … Continue reading