buttmuscle story one

Start your weekend off right with the debut adventure of your new favorite hero, BUTTMUSCLE!




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© 2013 subhumanzoids press

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battling boy: ghosts ‘n goblins

This morning I saw an old man shuffling at a painfully slow pace, his legs moving like a wind-up toy with diarrhea in its pants. That has to be the worst part of growing old; decades of perfecting a dignified gate reduced to a manic diarrhea shuffle.

* * *

I picked up Paul Pope’s Battling Boy shortly before leaving for Dublin, so at the moment it’s pretty much the only comic I’ve had on me. That gave me plenty of toilet time to pore over every page, and it’s pretty damn great. In typical Pope fashion the art is very alive, something that even the little details—like his fantastic lettering and cascading sound effects—help drive home.


Battling Boy‘s story is as simple as its title. A sprawling city called Arcopolis has long been under siege by a variety of monsters, forcing a nightly curfew to keep the kiddos safe, and ensuring that the city’s tank battalion is consistently hard at work. Things are somewhat manageable thanks to a rocket-propelled hero, Haggard West, but once he bites it there’s little left to protect the citizens from all the marauding nasties. A lucky break comes shortly after his death, as a god prepares to send his son to Earth to complete a rite of passage.

Enter: Battling Boy, who aims to help rid the city of its cancerous, creature-filled tumor. He won’t be alone, though, as Haggard West’s daughter, Aurora, spends the meat of the volume gearing up to step in her father’s shoes and exact vengeance upon the ghouls who took his life.


The rest of the comic follows Battling Boy as he acclimates to his new surroundings on Earth and gets ready to fight off the monster menace with his suitcase full of power-granting t-shirts. If ever there were a comic with a central conceit handmade for marketing, this is it. One can easily imagine an alternate universe in which Battling Boy is a Saturday morning sensation and little kids are running around with shirts sporting Elephant, T-Rex, and Gryphon designs.

But they’re not cynical marketing fodder—though that could change judging from Battling Boy‘s Hollywood history—they’re just cool items that add some nice flare to the pint-sized hero’s own unique means of fighting. Battling Boy isn’t some overwhelming invincible force; he shoots, skids, and flails through most of his fights, and that’s what makes them fun. Pope has a knack for creating a sense of geography in his action scenes, giving Battling Boy a heightened sense of urgency.


The monster designs are fantastic, too. The hulking, car-crunching Humbaba takes up most of the spotlight, but I’m pretty happy whenever something has a “monsters in a bar” scene or two. Pope delivers in that regard, with a bunch of disgusting creatures smoking and clanging drinks together and raising a ruckus in their weird seedy section of the city’s underbelly.

I didn’t really know much about Battling Boy when I picked it up, but I did know it looked right up my alley, and I’m usually right about that. Since I went in relatively blind, I was dreading the whole thing ending as I got closer to the final page, but it turns out it’s been split into two volumes. Of course, I suspected as much when the story came to an abrupt stop, but it’s comforting to know there’s more Battling Boy to look forward to, because it’s really something special.


The best part is it’s completely suitable for any age. Anyone can appreciate its fresh spin on classic superhero mythology and what it has to say about the genre, but at its core it can also be read as a simple story of a kid beating up monsters. I’d buy a book just called A Kid Beating Up Monsters, so I’m pretty sure Pope knows what he’s doing.

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throwback thursday art farts: rude dog

So rude.


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kuribo’s ice skate

After a little bit of debate and more than a handful of failed attempts, I finally sold my Wii U a couple months ago. It wasn’t really doing anything other than sitting collecting dust, just as I promised it wouldn’t when I first bought it off a friend at launch. I couldn’t warrant something relatively expensive sitting around with no purpose aside from hope that flickered in the distance.

Now I really want Super Mario 3D World. As excited as I was for The Wonderful 101 and Platinum Games’ other sure-to-be-rad actioner, Bayonetta 2, I haven’t coveted a Mario experience like this for ages. The videos only had me mildly excited, but then I saw these screens Nintendo recently released.


This is a seriously violent picture

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I recommend clicking on those bad boys for an embiggened treat. It seriously looks incredible, and so fun. It’s Kuribo’s Shoe from Super Mario Bros. 3… with ice skates!

Here, have more, I ain’t stingy:
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It comes out in November, and while I don’t plan on getting another Wii U any time soon, this is definitely the best argument so far.

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dear mr. watterson

I was obsessed with Calvin & Hobbes growing up. Bill Watterson’s work inspired me loads in my early days of drawing, as evidenced by a post I made here a long time ago. The shameless rip-off Zac & Mac definitely wasn’t the first comic I ever drew—it was preceded by short, generic superhero comics and Teenage Mutant Ninja Turtles rip-offs, for sure—but circa 4th and 5th grade it was probably the one I spent the most time on.

Needless to say, I’m looking forward to Dear Mr. Watterson:

Never forget how deep my well of originality runs. Some day I’ll punish you all by scanning and uploading both full volumes.


Thanks to James Harvey’s tweet for the heads up!

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thrill la thrill

Despite the fact that a great majority of my day-to-day work involves anime, it’s pretty rare that I find a series that sticks with me enough to make me want to write about it or engage with it in any way outside of work. I really dig the stuff that actually makes an attempt to move beyond your typical restrictions, harkening back to the classic, anything-goes animation of the past. Ren & Stimpy‘s John K. knows all about this, questioning animation that doesn’t push boundaries, and he’s not wrong. We all should. After all, what’s the point of rigidly sticking to reality when you can literally do anything you want?


That’s one of the reasons I love the work of Hiroyuki Imaishi (Dead LeavesGurren Lagann), and most recently his new studio, Trigger. Imaishi’s latest effort, Kill la Kill, teams him up once again with Gurren Lagann writer Kazuki Nakashima and, well, I wrote my impressions of the first episode here, so read it if you want. Or just go watch the show on Crunchyroll or Hulu.

It’s good. Good enough to get me to do some fan art this morning.


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in the mouth of strider’s soundtrack

As some of you probably know, a new Strider game is on the way. While I have a handful of reservations about it—it’s coming from developer Double Helix (Silent Hill: Homecoming), which doesn’t exactly have the best track record—I think I’d be happy with a mediocre game so long as it retained the series’ insane music.

Strider (6)

Dave Coulier swings through in an attempt to distract us from the rad Mega Drive cover art

Strider (5)

Seriously, click to make this bigger and just swim in it for a while

I played Strider on Sega Genesis so much as a kid that its tunes just became another matter-of-fact aspect of life that slowly crept into the background. Is music supposed to sound like this? Well, it does now, kid.

Beyond the relatively straightforward and safe opening track were bonkers jams like this:

And who could forget this absolutely mental ditty from the Amazon stage?

The music in the NES game is definitely more in line with Capcom’s offerings of the time, but I’ll never forget the cacophony of madness blasting from that rowdy Genesis sound chip. Here’s the full arcade version for good measure. Let’s all agree that, whatever Double Helix ends up delivering, it won’t be acceptable unless the soundtrack makes us question reality itself.

For the curious, the latest trailer for the 2014 Strider:

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