Bigwig Productions’ 18 Hour Film Project

48 hours? That’s way too long! We’re proud to announce the first “annual” Bigwig Productions 18 Hour Film Project. You won’t be given any genres to choose from, and you won’t be given any character restrictions. I’ll take your word for it that you finished it all in roughly 18 hours.

I should have my submission up by tomorrow morning. The deadline for anyone else that’s interested is whenever you can get around to it!

Game Review: Rose & Camellia

The game in question (play it!)


Rose & Camellia is a Japanese flash-based game in which you play a broad that gets in smack fights with other broads. I don’t read jappernese, but it’s probably an argument about a doily or the color of a bedspread.


You start off in a pretty easy battle against what appears to be, for lack of better words, a bitch. By mousing across her face, you slap her, and selecting to evade and then mousing over your own mug dodges the next attack and gives you room to counter. It’s basically Mike Tyson’s Punch Out for dames.


The above screen is as far as I made it, but I’m gonna go ahead and scream for a Wii version. Maybe they could even make a plastic slap-hand attachment and sell it for $19.99!

Battle of the Demos: Eternal Sonata VS Blue Dragon

After playing more of each, I think I’m going to have to go with Eternal Sonata for the currently demoable RPG to play this year. While I stand by my thought that it’s tough to demo an RPG (out-of-context battles ahoy), there are many more annoyances with BD that even the dimming shroud of alcohol fails to blanket.


My first exposure was the Fortress level, which was cushioned with some cool boss fights. The other stage, however, shows more of the gameplay pitfalls that I don’t look forward to encountering as much. For one, I don’t really feel like I’m doing anything in battle. Okay, to be more blunt, I have little idea what’s going on at any given moment.

The aforementioned boss fights also do one of my least favorite things: they start off by granting the boss a bunch of turns in which they inflict a bunch of status effects and whatnot. This slows the process down more than anything, but it’s still annoying. The music is pretty rad, though.


Also, there are poo snakes.

But, like I said before, I don’t really think any RPG demos very well. To me it’s like being shown an excerpt from a book. It may be a pretty well written few hundred words, but out of context it’s utterly meaningless. Por exemplo, I don’t know that Dragon Quest VIII would have been the experience it was without the first unforgettable moment when that beautiful music swelled as the sun went down over my party’s caravan.

Therefore, I shall reserve my ultimate and righteous judgment!