UFO 50 Quick Recs: Mortol

Even after playing all of the games in the collection, it’s still hard to believe Mortol is in the very first row of UFO 50. That makes it just the sixth game that the fictional devs at UFO Soft (née LX Systems) produced, which is quite the achievement! Mortol is the first UFO 50 game that feels ahead of its purported time; wildly creative in its mechanics and leaning toward a more modern “gamefeel” from the very first action.

“How many people will lay down their lives to save Mortolia?,” the description wonders with a tinge of despair. Mortol is a side-scroller that plays like anything Super Mario Bros. adjacent, with a decidedly Dynowarz: Destruction of Spondylus scale to its avatars and enemies. This is UFO 50, though, so naturally at game six we’re already past the simple act of running and jumping. Hurry up, Barbuta! move over, Ninpek! Because these heroes can overcome obstacles with the unbeatable power of suicidal rituals!

In Mortol, you start off with a set number of lives, each representing a new character that parachutes from a ship in the sky. These characters can pull off three key rituals to get past enemies, pits, water and towering cliffs. The Arrow Ritual sends them flying forth like a kamikaze fighter, spearing through enemies and eventually lodging their heads into the side of a wall. At that point they cease to be Mortolians, instead becoming helpful platforms for the next set of suckers soldiers.

The Bomb Ritual is pretty self-explanatory. Hit both up and the action button and your dude goes ka-blooey. The Stone Ritual turns them into a statue that plummets straight down, smashing through enemies and certain obstacles and creating a sturdy block that provides another means of forward progress. All of these rituals can be chained together, giving savvy and skilled players a way to show off some absurdly clever strategies.

As you make your way through 10 stages, you have just as many opportunities to earn lives as you do to lose them. You bank the number of lives you clear a stage with, carrying those soldiers on to the next challenge. Thus, once you improve your strategies, it makes sense to revisit older stages to clear them with more lives in your back pocket. It’s a brilliant system that isn’t overly punishing while offering great rewards and a suicide-bomber safety net to those who put in the work to optimize runs.

From the color palette to the bizarre enemies and another dynamite soundtrack from Eirik Suhrke, Mortol is an easy one to come back to time and time again throughout your UFO 50 odyssey. While I don’t think it will make the Quick Recs lineup, I also can’t help but admire Mortol II for the ways it turns the first game’s concepts on their heads to provide a different kind of playground entirely.

Keep an eye on the hub page for more recs!

Öoo Review: An Explosively Fun, Bite-Size Journey


TAKEAWAYS

  • Öoo is a smart, short and satisfying puzzle-platformer
  • Bomb Caterpillar mechanics make for a unique means of traversal
  • Music and visuals serve as the perfect complement


REVIEW

The unassuming but alluringly-titled Öoo is the latest game from NamaTakahashi, who previously released the excellent puzzle-platformer ElecHead. Those who enjoyed that zippy little adventure will find even more to love in Ooo, which follows a similar structure while introducing an entirely new style of traversal. 

Öoo puts you in control of a Bomb Caterpillar, which is exactly what it sounds like. The cute little critter is made up of a big circular head and, in the beginning, a single segment that doubles as a detachable bomb. Stuck in labyrinthine hallways (that happen to be located inside a giant winged creature that recently swallowed you) with stationary yellow frogs gating off new sections, you’ll have to come up with creative ways to use your explosive boost to explore the world further.

READ: UFO 50 Quick Recs: Ninpek

Like any good puzzle-platformer, these conundrums start off simple enough. You’ll learn to stand atop a bomb to launch yourself upward and reach high ledges, or stand beside a bomb so the blast launches you to the left or right depending on orientation. Things get complicated rather quickly, and another wrinkle is thrown into the mix when you eventually sprout a second bomb segment. 

It’s amazing to see how the puzzles evolve with the addition of just one more bomb. After that key moment the world really opens up, and there are definitely some satisfying head-scratchers along the path to victory. Öoo becomes a game of chain reactions, challenging players with the irresistible task of figuring out how to work both bombs in tandem to get your head where it needs to go next. 

A single highlight among many is the way Öoo teaches players and rewards lessons learned. You’ll pick up a new technique by necessity only to find a dead end right after. With the power of fast travel, though, you’ll use your ensuing eureka moment to zip back to an earlier section to implement the new technique to open up another area. The magic trick here is that you could have used that move all along; nothing was stopping you outside of the previous lack of contextual inspiration.

One of the recurring obstacles comes in the form of the aforementioned frogs. To get them to move aside you need to feed them a fly, so you’ll then have to acquire a fly nearby and figure out how to get it to the frog. You can’t go past any checkpoints while doing so, because those will slurp up the flies just as quickly as the frogs.

Öoo is one of those puzzlers that just makes you feel smart. The music is consistently catchy, the visuals are cute and minimal and the animations really sell the Bomb Caterpillar’s unique set of moves. At somewhere between two and three hours—three for me, which may speak to puzzles not being my specialty—it’s the perfect length for what it is, too. 

Developers Tsuyomi, NamaTakahashi and tiny cactus studio really nailed a game that absolute deserves the “Metroidbrainia” distinction. Öoo is currently available on Steam for 10 bucks, but if you don’t have it already I wholeheartedly recommend bundling it with ElecHead for just five more. 

Platforms: PC (Steam)
Publisher: NamaTakahashi
Developer: NamaTakahashi, tiny cactus studio, Tsuyomi
Available: Now

UFO 50 Quick Recs: Ninpek

No matter what kind of genre sicko you may be, UFO 50 more than likely has the cure for what ails ya in some form. There are precision platformers, Metroidvanias, strategy-RPGs, JRPGs, idle games, puzzlers, text adventures and more. As a result, your mileage may vary when it comes to any specific recommendations, but I’m going to throw the first one out here like an errant shuriken: Ninpek.

Ninpek is a simple arcade platformer at heart, and it’s an auto-scrolling one at that. Thanks to the nature of its design, you’ll be able to finish it in a fixed amount of time, so getting the trophy is just a matter of quick reflexes and a bit of rote memorization. Getting the cherry—which is the secondary key accomplishment to “beating” any given UFO 50 game—is just a matter of doing that all over again… with some wrinkles in the mix. 

The setup is as simple as a fictional ‘80s platformer gets. You’re a ninja and your hamburgers have been stolen. It’s the picnic equivalent of the Ghosts ’n Goblins intro, swapping a sweet hanbaga in place of a damsel in distress. Now you must brave the fierce, pig-filled lands beyond your home and chase down the angry octopus that pilfered your patties. 


READ: WOLFHOUND Brings WWII Sci-Fi Metroidvania Action to Consoles and PC in 2026

At first brush, Ninpek is difficult in the way most UFO 50 games are. You’re going to die instantly, probably quite a lot, during your first handful of attempts. Once you learn the enemy patterns, however, it becomes much easier to react on the fly, and I even found my muscle memory kicking in after putting down the game for long periods of time.

Thanks to the straightforward nature of this one—there aren’t a ton of ‘gotcha’ moments outside of discovering how a new enemy attacks—running in place and leaping from one end of the map to the other quickly becomes second nature. Once you trivialize the initial game loop and turn your home screen cartridge gold, you just need to do a second loop immediately after to get the cherry and close out Ninpek for good.

The music and visuals are stripped down but memorable, and you’ll be able to hang with the toughest of ninja once you accept the fact that you can never stop moving if you want to live. Make this your first gold and/or cherry and you’ll be well on your way to getting the hang of UFO 50 as a collection!

Keep an eye on the hub page for more recs!

UFO 50 Quick Recs: Introduction

UFO 50 has almost been out for a full calendar year—look no further than the excellent Eggplant podcast for those keeping weekly score in a book club format—but it can still be quite the imposing monolith for folks who are jumping in for the first time. Games can be filtered through chronology (relative to the fictional release timeline), assorted in genres that range from “epic play” to “reflex play” and more, so where in the heck should you even begin?

The quick answer is “with Barbuta,” of course. As fantastic as the first chronological entry in UFO Soft’s storied history is, though, its plodding pace and esoteric goals can lead to a quick bounce-off for some, bringing them right back to the question at hand.

Barbuta


Now that UFO 50 is also out on Nintendo Switch, I thought I’d do my best to get everyone started in what I truly believe is one of the greatest accomplishments of game development, indie or otherwise. What Derek Yu, Jon Perry, Eirik Suhrke, Tyriq Plummer and the rest of the team have created is nothing short of astounding, and it would be a shame not to explore it in earnest. 

Considering how important those first steps are, I’m going to highlight at least two games in each of the five rows that I consider to be a solid starting point. Your mileage may vary, and the breadth of genres alone guarantees our tastes won’t necessarily align, but I hope it helps you during the nascent steps of your journey. 

Stay tuned for the first recommendation, and keep this post in your back pocket as a hub for all the recs to come! 

UFO 50 Recs:

Ninpek
Mortol
Velgress icon
Velgress
Avianos