UFO 50 Quick Recs: Velgress

As much as I would like to keep this to a lean two titles per row, Velgress deftly shattered that endeavor. Just a few titles away from moving on to the second batch of 10, UFO 50 throws this upward-bounding banger at us, introducing one of the most fast-paced and modern platformers of the collection. 

I was tempted to diversify my initial recs and go for something like Bug Hunter or Attactics, but that wouldn’t be true to myself. I appreciate the heck out of those games, but they didn’t grab me in the same way something like Ninpek or Mortol or, in the case of the latest rec, Velgress did.  In fact, when all is said and done, this might just be one of my favorite games in the whole collection.

Once you get past the brief story setup, Velgress opens with a simple declaration: It’s time to climb! As the music kicks in with a spirited melody that has major “level one” energy, you immediately feel a sense of urgency kick in. Below you: A screen-spanning steel roller covered in deadly spikes. Above you: Sweet escape? That’s pretty much all you need to know, and even though Velgress is in no way an auto-scroller, its rising threat lends it a familiar gravity.

As the space pirate Alpha, you have incredibly tight control over your jumps, double-jumps and cardinal direction shooting. With the power of sheer determination, you can deftly bounce on bats, avoid crumbling footholds and eventually make it to the top, only to do it all over again in a slightly different way for a few more stages. This is a short game, but it’s long on mastery.

One of the keys to making it through Velgress is actually taking your time, which turns the theming on its head in practice. There’s a nice balance of risk and reward to collecting coins, which you can spend between missions in the randomized shop for a few much-needed upgrades. Some are more useful than others, and your personal style will dictate whether you value lessening your knockback recovery time or slightly slowing down the rate at which platforms crumble under your fleeting foothold. Eventually, you’ll even get a chance to unlock a triple-jump. Never enough jumps when you’re escaping Velgress! 

In addition to the usual level-themed enemy fodder, you have one chance per stage to take out an eagle that can absorb multiple shots. Do so and you’ll get one color-coded key from each. Get all three of these keys and you’ll unlock the fourth and final stage, which culminates in a nerve-wracking boss battle that finds you on the precipice of death the entire time. It’s a thrill ‘em up ending to a game already packed to the gills with close calls. Should you succeed, you’ll find that even the game itself is stupefied at your unlikely victory.

Velgress shoves so much action into such a modest little platformer that it feels like more than the sum of its parts. It’s one of the first games that really breaks kayfabe as far as the fictional ‘80s world of UFO 50 is concerned. It’s hard to imagine an arcade or console game playing this lightning fast and tight in 1984, but the folks at LX Systems were just that far ahead of the curve. 

Keep an eye on the hub page for more recs!

UFO 50 Quick Recs: Mortol

Even after playing all of the games in the collection, it’s still hard to believe Mortol is in the very first row of UFO 50. That makes it just the sixth game that the fictional devs at UFO Soft (née LX Systems) produced, which is quite the achievement! Mortol is the first UFO 50 game that feels ahead of its purported time; wildly creative in its mechanics and leaning toward a more modern “gamefeel” from the very first action.

“How many people will lay down their lives to save Mortolia?,” the description wonders with a tinge of despair. Mortol is a side-scroller that plays like anything Super Mario Bros. adjacent, with a decidedly Dynowarz: Destruction of Spondylus scale to its avatars and enemies. This is UFO 50, though, so naturally at game six we’re already past the simple act of running and jumping. Hurry up, Barbuta! move over, Ninpek! Because these heroes can overcome obstacles with the unbeatable power of suicidal rituals!

In Mortol, you start off with a set number of lives, each representing a new character that parachutes from a ship in the sky. These characters can pull off three key rituals to get past enemies, pits, water and towering cliffs. The Arrow Ritual sends them flying forth like a kamikaze fighter, spearing through enemies and eventually lodging their heads into the side of a wall. At that point they cease to be Mortolians, instead becoming helpful platforms for the next set of suckers soldiers.

The Bomb Ritual is pretty self-explanatory. Hit both up and the action button and your dude goes ka-blooey. The Stone Ritual turns them into a statue that plummets straight down, smashing through enemies and certain obstacles and creating a sturdy block that provides another means of forward progress. All of these rituals can be chained together, giving savvy and skilled players a way to show off some absurdly clever strategies.

As you make your way through 10 stages, you have just as many opportunities to earn lives as you do to lose them. You bank the number of lives you clear a stage with, carrying those soldiers on to the next challenge. Thus, once you improve your strategies, it makes sense to revisit older stages to clear them with more lives in your back pocket. It’s a brilliant system that isn’t overly punishing while offering great rewards and a suicide-bomber safety net to those who put in the work to optimize runs.

From the color palette to the bizarre enemies and another dynamite soundtrack from Eirik Suhrke, Mortol is an easy one to come back to time and time again throughout your UFO 50 odyssey. While I don’t think it will make the Quick Recs lineup, I also can’t help but admire Mortol II for the ways it turns the first game’s concepts on their heads to provide a different kind of playground entirely.

Keep an eye on the hub page for more recs!

UFO 50 Quick Recs: Ninpek

No matter what kind of genre sicko you may be, UFO 50 more than likely has the cure for what ails ya in some form. There are precision platformers, Metroidvanias, strategy-RPGs, JRPGs, idle games, puzzlers, text adventures and more. As a result, your mileage may vary when it comes to any specific recommendations, but I’m going to throw the first one out here like an errant shuriken: Ninpek.

Ninpek is a simple arcade platformer at heart, and it’s an auto-scrolling one at that. Thanks to the nature of its design, you’ll be able to finish it in a fixed amount of time, so getting the trophy is just a matter of quick reflexes and a bit of rote memorization. Getting the cherry—which is the secondary key accomplishment to “beating” any given UFO 50 game—is just a matter of doing that all over again… with some wrinkles in the mix. 

The setup is as simple as a fictional ‘80s platformer gets. You’re a ninja and your hamburgers have been stolen. It’s the picnic equivalent of the Ghosts ’n Goblins intro, swapping a sweet hanbaga in place of a damsel in distress. Now you must brave the fierce, pig-filled lands beyond your home and chase down the angry octopus that pilfered your patties. 


READ: WOLFHOUND Brings WWII Sci-Fi Metroidvania Action to Consoles and PC in 2026

At first brush, Ninpek is difficult in the way most UFO 50 games are. You’re going to die instantly, probably quite a lot, during your first handful of attempts. Once you learn the enemy patterns, however, it becomes much easier to react on the fly, and I even found my muscle memory kicking in after putting down the game for long periods of time.

Thanks to the straightforward nature of this one—there aren’t a ton of ‘gotcha’ moments outside of discovering how a new enemy attacks—running in place and leaping from one end of the map to the other quickly becomes second nature. Once you trivialize the initial game loop and turn your home screen cartridge gold, you just need to do a second loop immediately after to get the cherry and close out Ninpek for good.

The music and visuals are stripped down but memorable, and you’ll be able to hang with the toughest of ninja once you accept the fact that you can never stop moving if you want to live. Make this your first gold and/or cherry and you’ll be well on your way to getting the hang of UFO 50 as a collection!

Keep an eye on the hub page for more recs!

UFO 50 Quick Recs: Introduction

UFO 50 has almost been out for a full calendar year—look no further than the excellent Eggplant podcast for those keeping weekly score in a book club format—but it can still be quite the imposing monolith for folks who are jumping in for the first time. Games can be filtered through chronology (relative to the fictional release timeline), assorted in genres that range from “epic play” to “reflex play” and more, so where in the heck should you even begin?

The quick answer is “with Barbuta,” of course. As fantastic as the first chronological entry in UFO Soft’s storied history is, though, its plodding pace and esoteric goals can lead to a quick bounce-off for some, bringing them right back to the question at hand.

Barbuta


Now that UFO 50 is also out on Nintendo Switch, I thought I’d do my best to get everyone started in what I truly believe is one of the greatest accomplishments of game development, indie or otherwise. What Derek Yu, Jon Perry, Eirik Suhrke, Tyriq Plummer and the rest of the team have created is nothing short of astounding, and it would be a shame not to explore it in earnest. 

Considering how important those first steps are, I’m going to highlight at least two games in each of the five rows that I consider to be a solid starting point. Your mileage may vary, and the breadth of genres alone guarantees our tastes won’t necessarily align, but I hope it helps you during the nascent steps of your journey. 

Stay tuned for the first recommendation, and keep this post in your back pocket as a hub for all the recs to come! 

UFO 50 Recs:

Ninpek
Mortol
Velgress icon
Velgress
Avianos