Best Games of 2008: The Runner-Ups

So many games came out in 2008 that it’s just stupid. There’s no excuse for publishers to be putting out so many titles, and it’s frankly kind of disgusting that so many of them were good. How is anyone supposed to remember what they played in January, or even July, when fun entertainment is raining down from above like so many DK-plastered barrels.

I’m only being a little facetious here, because the typical fall/winter deluge of software is kind of unfair to both the consumer and the developer(s) that worked hard on titles that many people, including myself, don’t have the time or the money to play. It’s not like it’s a sin to hold off until the next year to tackle a game you missed, but the industry is so dependent on immediate sales that a game with longer shelf life can appear to be an off-the-truck failure if you don’t “run out and get dat.”

Nevertheless, I’m pretty confident that I played a wide breadth of titles, some for work and some purely because they were on my list of musts. I’ll get into my Top 10 soon, but for now let’s take a quick look at the five runner-ups that were a butt hair away from higher honors.


Burnout Paradise
Paradise is without a doubt the most fun you’ll have inside a virtual car this year, or maybe even until the next Burnout game comes out. Though racing to the GPS-aided destinations can take some getting used to, there isn’t anything out there that matches the speed and intensity of a well-fought battle on these gorgeous streets. The multiplayer is already incredibly influential, as well, and there’s a wealth of downloadable content to dig into.


Castlevania: Order of Ecclesia
While I wasn’t one of the many people that were apparently dissatisfied with the previous portable entry, Portrait of Ruin, I’ll concede that this is the superior game. The map-based progression offers a wider variety of locales than normal and the bosses are absolutely damnable. Koji Igarashi may be mad for getting anywhere near Judgment on Wii, but his insanity is welcome here.


Shin Megami Tensei: Persona 4
I’m not long for this “role-playing” world. As each year passes, they seem more and more absurd to me, and their current-gen incarnations (see The Last Remnant for a particularly nasty example) are even more archaic than their forefathers. The Persona series continues to impress with the way it strays from what one expects of the genre, though, and Persona 4 improves on its predecessor in some subtle yet important ways.


Bionic Commando Rearmed
Bionic Commando—the NES game not the arcade original—is still one of the most original platformers of all time. You don’t see anyone mimicking its jump-free gimmick because Capcom nailed it on their first go, and Stockholm-based developer GRIN nailed this polished remake, as well. The controls are pitch perfect, and they have to be, because Rearmed ain’t nothin’ like a stroll through the Mushroom Kingdom. It’s a real platformer with a lot of humor and genuine reverence for the series’ roots. It’s also absurdly cheap, so buy it.


Gears of War 2
I know, right? This should probably be in my Top 10, and it was pretty darn close to getting the gold, but a couple of key titles outed this follow-up to one of the most astoundingly sexy looking gray games ever. It doesn’t play too bad, either, with some really memorable levels like a gore-soaked nod to Contra and a last hurrah that almost makes up for some of the earlier vehicle stage missteps. Protip: play it with a friend, then play it with nine more in the brutally addicting competitive modes.

Hopefully none of this shocked your system too heavily. Before we get to the first part of the Top 10, though, I think I’ll take some time to look back on some of the dreck. Stay tuned!

The Living Tribunal Presents: Five Game Soundtracks You Don’t Listen To Enough Pt. 5


I require thee to listen and learn this final lesson.
I made a promise to myself—and in a quiet way to all of you as well—that I wouldn’t let this drawn-out feature slide into 2009. This is me coming through on that promise. In case you missed them:

Part One: Super Mario Land
Part Two: Super Adventure Island
Part Three: Shadowgate
Part Four: Axelay

And now, the final installment of The Living Tribunal Presents: Five Game Soundtracks You Don’t Listen To Enough… ASTYANAX!


Astyanax holds a unique spot in my gaming history, as it was an adventure I experienced countless times without ever progressing too far. Even playing it now, it’s cheap and sometimes ugly, but there’s an undeniable charm that extends beyond the bizarre and slightly homosexual depiction of the titular character on the US box art.


I feel extra crunchy about taking so long to get to this one, too, because the gracious and awesome Bucky ripped the soundtrack at my request, himself being an admitted fan of this months-long Tribunal endeavor. It is with great enthusiasm, then, that I direct you to his upload of the Astyanax soundtrack so that you may hum along to this very post.

Download it and many others here

Astyanax starts off conservatively and, arguably, beautifully before kicking into full adventure gear. Don’t let the jovial jaunt of the Title Screen fool you, though, because the quest ahead is a dark and violent one, littered with hideous creatures like the boss pictured below.


The tunes couldn’t be more varied here, from the wildly optimistic (“Remlia Castle”) to frantic melodies designed to keep the player on edge (“Round 1 Cutscene”). I’ve never been more insistent that some brave and skilled game music cover band apply a metal edge to a lot of these tracks, especially the imposing “Marshy Swamp,” which I can’t get out of my head for the life of me. For Pete’s sake, just listen to “Boss” and try your best to feign bravery!

I was honestly concerned that the Astyanax soundtrack wouldn’t hold up, but it has some of the most unique stage music of the time, in my opinion. There aren’t any rules to Astyanax’s visceral world and these tracks reflect that, with the occasional changing time signature inserted to remind you that these walls, roots and wooden bridges are unpredictable, soaked with the blood of dead failures that long preceded you.


Will you keep her waiting?

Otaku USA 10

Just in time for Christmas, I received the 10th issue of Otaku USA, and it’s a nice little collection of things that make me go mmm. There are a lot of goodies delivered by The Usual Suspects, but, this being The Joseph Luster Report and all, I’ll divulge what you should be on the lookout for.


This time around I loosened my belt buckle and brewed a feature on Gainax’s Gurren Lagann, which I think is a pretty swell show that everyone should see. Of course, the whipped cream to this pumpkin pie comes in the form of two vicious sidebars by Ed Chavez, including an interview with director Hiroyuki Imaishi. Other than that it’s the wild world of television gaming and a sauerkraut-loaded syringe of NYAF coverage.

New for YOU: perusal of the magazine in stores is now possible without having to tear into a Tasty Kakes wrapper, and you may buy it as well.

I Got Dem All

I awoke today to find this very collection under the tree. Rather, they were assaulting the tree and my only course of action was to gather them all and pit them against one another in a scene not unlike this one.


In truth, I did not receive any Masters of the Universe today, but I hope you’re all having a very merry Christmas. Even if you do not celebrate Christmas, pretend that you do, for I haven’t the means to understand your strange customs. As I type, I am in Louisville, KY, enjoying a brief respite from the harsh north while thumbing carefully through the first hardcover Creepy collection as visions of the wisps within dance about in my head.

2008 has been a banner year for the JLR, in that it started out really strongly and was quickly snuffed to a simmer, marinating the contents at a slow burn and cooking only enough content to feed the most malnourished of monks. Now that I’m properly settled, expect great things in 2009.

Yes, great things from a great man!