In what might just be the most outrageous issue yet, Altitude and Scavenger both throw down with Congo, and a whole mess of other people show up. This is pure ’90s comics poisoning, baby! Be sure to read Scavenger #1 and Altitude #1 for the full story so far!
Category: My Stuff
the spectrum sensation: altitude #1
Flip over the first issue of Scavenger and you’ll be treated to the debut of Altitude, another unforgettable hero from Spectrum Comics. Altitude #1 officially kicks off the four-part “Eye of the Beast” crossover, so sit back, relax, and escape into a world in which a 12-year-old continues to do his best impression of early ’90s hero comix.
the spectrum sensation: scavenger #1
14 (!) years ago I posted about Spectrum, the comics line I created back when I was 12 or so, which was itself back in 1993. At the time, I was neck-deep in my Image comics obsession, zipping over to the comic shop each week to buy new issues of Spawn, Youngblood, Brigade and whatever else the alternative to the House of Ideas would belch my way.
Naturally, that meant that I needed to make a line just like it, and I got right to work. The results were comics like Scavenger, Altitude and The 3, all wholly original creations, trademarked, copyrighted and absolutely not infringing upon anything. I recently visited home again, and this time I decided to take all my old middle school Spectrum comics with me to scan.
Let’s kill the preamble and get right to it. Presented for your displeasure, today we’re starting with the very first issue of Scavenger. Created on notebook paper—in some cases drawn on both sides in pencil—this one was originally stapled back to back with the first issue of Altitude, which I’ll share next. It was an innovative “Ultra Flip” comic that served up two issues for the price of one ($1.95USD, $2.95CAD), kicking off the four-part “Eye of the Beast” storyline in style.
Between the art style and the use of pencils with no inking, scanning might be a little rough, but it’s all in the name of the Preservation of High Art. As the cover says, THE ACTION STARTS HERE!
Next up, ALTITUDE #1!
monster flight 11
pilot season: instruction manual
In the process of accepting the fact that I’m getting more scatterbrained, I’m going to start sharing some comic “pilots” here on this very blog. Some may just be a page, while others will be a few pages long. We’ll see how this pans out! Let’s kick things off with Instruction Manual, a project I pitched to open submissions for mini-comics last year. Nothing came of that—at least not as of this very moment—so now the first five pages will exist right here!
If there’s interest from others and if it fits in with what I’m working on next, we’ll keep it going for the full story. It’s not a long one, at least!
Here’s the logline:
Three years ago Berill and his little sister Juniper started finding lost pages torn from a mystical video game instruction manual, each one granting access to weapons, items and other artifacts. Berill always knew the other shoe would eventually drop, and he’s about to find out what happens when he discovers the other side of the manual; the bestiary, the dungeons, and the suffocating demonic aura behind it all.
Stay tuned for more!















































