If this evening feels a bit off—as if the air has to it a crisp quality not felt since the year 2007—it might have something to do with this being the third blog entry here within one month’s time. This may not be a feat to your average day-to-day blogger, but it smacks of something that, were it indeed “so yesterday,” Hilary Duff would correctly refer to as such.
The Countdown List No One Asked For
I recently delved back into Jim Henson’s The Storyteller to address the timeless bone of contention that’s been beating under everyone’s floorboards for ages: What are the top 5 episodes? This is a loaded question, but I’m going to do my best to resolve the roaring debate at long last. Should I fail, I leave John Hurt to tell my story in astounding detail and with uncontested enthusiasm.
Yo, Luster, Where You At!?
I’m right here, hopping on my blog to update about something not related to Castlevania! It totally sucks to be my blog in 2010, doesn’t it? I feel kind of bad for the fella, but I think it’s full of so many kick-ass blog entries that I’m almost intimidated to touch it at times. It’s like I crafted a real babe of a blog and now it’s just shakin’ its hooters in my face and I’m all lowering my shades as if to say “tadow!”
Luster’s Quest: The Castlevania Adventure pt. III
Lots of stuff going on; I almost forgot about this!
I want to kick this entry off with a YouTube video that serves two purposes. One, it showcases the powerful effect of Holy Water in Castlevania; this video quite literally overhauled the way I look at the game. Two, it features one of my favorite songs by one of my favorite chiptune artists, Cheap Dinosaurs.
Now that you’ve chewed on that, you can see how handy this item is. Even if you were already well aware, I most certainly was not. In fact, my history with the series had my friends and I avoiding Holy Water by any means necessary, as if its essence would spill out into Belmont’s grip and burn him like the sinner he surely is.

So yes, it was Holy Water that got me over that ages-old obstacle of Death. Though my victory over every man’s inevitable defeat remains a programmed illusion, I found solace in the concept of besting the Reaper, even in this virtual world.
Death remains just that, though: an obstacle. The real Summit of Man’s Might rests atop Dracula’s castle, and the battle to get there offers up some of Castlevania‘s fiercest challenges yet. Against the odds, my accomplishment awoke in me a primal drive to finally see this game to its end, and see it I did.
Let’s talk about Dracula for a second. Though we won’t get to speak of the ULTIMATE Drac fight for a few more entries, the battle that goes down in Castlevania is pretty worthy of a final boss. Just look at that smug bastard!
But it’s not until you whip his freakin’ head off that he reveals his true form. As cartoons, comics and games have taught us, the Japanese have an interesting concept of Count Dracula. He is somewhat of a snaggletooth’d gremlin-devil here, and he’ll wallop ya! There’s nothing more crushing than facing defeat near the end of a boss’s second form, but it makes the win that much sweeter, and it’s one of many reasons I couldn’t stop talking about finally beating Castlevania after so many years.
For those wondering, I did indeed involuntarily pump my fist and exclaim “Yes!” like a sugar-struck child of roughly 11.
Most importantly, I feel like I can fully appreciate the game now. I’ve called it cheap many times in my life, but it’s really not. Like many NES games, it has its fair share of “issues,” but it’s pretty well designed and it holds up to repeat play. Best of all is the fact that you can start right at level one after the credits roll, kicking off a much more difficult version of the game.
While you bask in my personal glory, I leave you with another song:
Listen: Wicked Child
Coming up next: Simon’s Quest!
Luster’s Quest: The Castlevania Adventure pt. II
I thought long and hard about this, because as a freelance writer, that’s what I get paid to do. What good would I be if I couldn’t scoot my chair over to a window overlooking the marvelous vista of Hoboken and ponder important matters like “I wonder how I should go about blogging my Castlevania experience?”
Let’s get an executive order out of the way first. This shit’s going down in roman numerals. That’s the first thing I’m changing right off the “bat” (get it?). If you can’t read ’em, this is part 2. I’m also going long with this, because I don’t have anything else to write about on the JLR at the moment, so bear with me.

The original Castlevania has been a TV game thorn in my side since my youth. It became one of many classics that I wrote off as something I would just never finish. It wasn’t meant for me to complete; it was crafted for greater savages. The issue I always held with this, however, is that I love the series. Even in the face of great difficulty, it’s like something that was created specifically for my tastes. Dracula! Mummies! A freakin’ Frankenstein (or “The Monster” for you purist nerds)! Fleamen!

But no matter how hard I went at it, there was always a little roadblock by the name of Death. As in all ‘Vanias, he awaits the player in his chamber, where he proceeds to rain the terror of a dozen flying scythes upon their heroic person. By the time you get to him in stage 5, a mere four or so hits spells death for Simon Belmont (or Belmondo, if you like). This is maddening, and usually results in Simon bouncing around the room like a rag doll before collapsing in a pile of shame and embarrassment.

Previous attempts over the years had me doing just that, if I even made it there at all. However, somehow I had never been privy to knowledge of the “Holy Water trick.” Once I saw the above .gif, I knew I might actually have a chance of making it past Death, if not Dracula himself.
The next entry in this voluminous yarn will explore just how this opened the gates for conquering Dracula’s gnarly castle. For now, I leave you with a track from the game, something I’ll be doing with each post from here on out. This is probably my favorite song from Castlevania, and I think it took that title because I had to play stage 5 so many times that it burned itself into my mind like a searing brand against a horse’s ass.
Listen: Heart of Fire





